![]() ![]() Whether I went with example 1 or 2 or tried another angle would depend on the purpose of this shot. We're just figuring out the vibe and making sure we're getting across the information that needs to be gotten across. This is obviously far from perfect, but it doesn't need to be for a thumbnail. You can see a quick sketch that breaks down the part of the reference that matters and lays out the space. The first version is from character B's perspective, the second is from a bit lower and further right. The camera is looking down and a bit left at them. Then the angles I want to sketch it at to start. They're at school, character A is sitting on a paver in the garden, looking up at character B as they chat. If I want to thumbnail a scene, I'll start with a written premise or description of what's going on. Perspective is half of the battle in an animation (especially when establishing your early storyboard and basic camera angles etc), so this is a biggie.Īre you looking up? Down? Left? Right? What is converging & where? What sides of what are we seeing? If you're interested, I can write up a quick explanation of just the parts of perspective that apply to thumbnails. The second is compositional perspective and understanding how the placement of your viewer/guidelines/vps affect the scene. It's also very easy to work out a 2 or 3 value notan compared to a full value thumbnail. Notan has a huge impact on the mood of the work. The first is notan, or the contrast of your strongest darks and lights in the image or design. They're a tool to keep you from wasting your time fleshing out things that don't work and have to be redone, not a beginner's shortcut to creating a composition.įor me personally, there are two things I've learned over the past few months that have made composition and thumbnails a lot easier (in addition to practicing other fundamentals). And you're using all that knowledge at a breakneck speed. You're thinking about perspective, about proportions, about mood, about color, about story, about gesture and movement and composition, etc. Thumbnailing involves using many of your art skills at once. I don't like to draw within boundaries, so the thumbnail feels absurdly restrictive, but I don't know how else to lay out my initial shots. I'm the type of person that doesn't plan my canvas and if drawing traditional, I will guaranteed to have my drawing cut off by the edge of the page. I think the key problem is simply how tiny the thumbnails are. I've tried colour blocking areas of the thumbnails and using extremely basic shapes, but the proportions are still way off and the resulting piece of shite just makes me feel rubbish. But all this knowledge is swarming around in my head and by the time I get to the box, it's so tiny for the huge amount of thoughts I have that I become overwhelmed in seconds. I kinda know my cinematography, like foreground versus background, rule of threes etc. Studying stills from films would be a good shout, or even just using reference images and looking at how much space an object takes up on the canvas. They make me much more unsure of what I'm doing. Thanks for the awesome reply! I'd love to see a thumbnail tutorial because I find them much more detrimental than useful. As long as you don’t plagiarize their work ) Cause it’s helped me a TON.ĭon’t be afraid of stealing ideas and patterns from the masters. But this is definitely going to be something I want to make a tutorial for if I ever get good. You’ll find there’s a pattern for how to communicate different feelings. Whether it’s a painting of a mouse from ratatouille looking up at a chef or David looking up at Goliath or an x wing coming up on a star destroyer. The reason being that you’ll come to notice that most artwork that feels dynamic follow the exact same patterns. These have a small dark mass and a lighter dark shape filling half the frame” etc. These have a large dark mass on the right. By similar I mean “these have a large dark mass on the left. Compare them and see how many you can categorize as similar. Take stills from scenes you really like or paintings you really like and put a grayscale filter on them. You I suggest you start by studying master works. It can teach so much and yet I haven’t found any satisfactory explanations. One day when I’m actually good at art I swear I should make a thumbnail tutorial because it’s such a glossed over subject.
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